The Clappy Trio (Megamix)

0x100 X
Prepares an input.

X determines the time when the player should input, multiplied by 2. Values used are 6, 0xC, 0x18, 0x24, 0x30 and 0x60.

0x101 X
The lions makes a beat animation.

X determines... something. 0 is used everywhere, while 1 is used 1 beat before the Ready stance.

0x101<1> X
Seems to determine the amount of beats before the Ready stance. Has no effect.

0x102
The lion gets into the Ready stance.

X determines which stance to assume. 0 is normal, while 1 is determined.

0x103 Y
Makes the lions clap.

X seems to determine the type. 0 is normal, while 1 is also normal, but is unused.

Y determine the lion who's going to clap. 0 is the left one, 1 is the middle one, and 2 is the player. Has no effect when used on the player.

0x104 X
Changes the type of the beat animation. 0 is neutral, and is unused, while 1 is happy.

0x105 0xYYYYYY
Animates the sign.

X determines which animation the sign will make. 0 will make the sign drop down, 1 will make the sign disappear, 2 will make the sign appear instantly.

Y determines what is written on the sign, as follow:

0x56
A full trio clap, spaced 2 beats apart.

0x57
A full trio clap, spaced 1 beat apart.

0x58
A full trio clap, spaced 0.5 beats apart.

0x59
A full trio clap, spaced 0.25 beats apart. Is unused.

0x5A
A full trio clap, spaced 0.125 beats apart.

0x5B
A full trio clap, spaced 0.75 beats apart.

0x5C
A full trio clap, spaced 2 beats apart. Is unused.

0x5D
A full trio clap, spaced 1 beats apart. Is unused.

0x5E
A full trio clap, spaced 0.5 beats apart. Is unused.

0x5F
A full trio clap, spaced 0.25 beats apart. Is unused.

0x60
Launches The Clappy Trio's practice.

0x61
Launches The Clappy Trio's real game.

0x62
Launches The Clappy Trio 2's real game.

0x63
Launches The Snappy Trio's real game.

0x64
Launches The Clappy Trio's real game, but as if the practice was skipped.