Sneaky Spirits (Megamix)

0x100 X
Prepares an input, to be hit 1 beat later. X determines which type it is, although only 1 is present.

0x101
Draws the bow.

0x101<1> X,Y
Slides the bow into view.

X determines the starting position. Values used are 0 and 0xFA.

Y determines the time it will take to get there. Values used are 0 and 0x60.

0x102 X
Makes the spirit pop over the fence.

X determines the position of the spirit.

0x103
Closes the door.

0x104 X
Determines the height of the spirit, from 0 to 0x100.

0x104<1> X
Enables or disables makingthe music quieter when the spirits goes lower. 0 disables it and is used in Remixes, while 1 enables it and is the default.

0x105 X
Determines the position of the spirits. 0 puts it in the hit zone, stopping the ambience noise if hit, while 1 puts it behind the fence.

0x106 X
Creates butterflies. X determines the amount, with 6 being used.

0x107
Resets the game speed.

0x107<1> X
Enables or disables the game slowing down when hitting a spirit. 0 is disabled and is used in Remixes, while 1 is enabled and is the default.

0x56 through 0x5E
Starts an 8 beat spirit, using the following heights: Subs 0x5A,0x5B and 0x5C are leftovers. Sub 0x5E is unused.

0x5F through 0x62
Starts a 7 beat spirit, using the following heights:

0x63
Prepare a Skill Star, timed to match the spirits.

0x64
Launches Sneaky Spirit's practice.

0x65
Launches Sneaky Spirit's real game.

0x66
Launches Sneaky Spirit 2's real game.

0x65
Launches Sneaky Spirit's real game, but as if the practice was skipped.