Rhythm Tweezers (Megamix)

0x100 X
Spawns a hair, cueing an input 4 beats later.

X determines the type of hair, as follow:

Each type also determines the leniency of the hair. Cueing 2 8th note hairs 1/4 beats apart, for instance, might make the player be able to pluck both airs at the same time.

0x101
Resets the hairs. Is used at the beginning of a pattern.

0x102
Spawn the tweezers. Should be used 2 beats before the start of the pattern.

0x103
Unknown. Is seen at the end of a pattern, and is used when 0x106 0 changes the condvar to 0.

0x104
Despawns the vegetable. The next one will have debug numbers as eye after plucking a hair. Is unused.

0x105 X
Changes the vegetable.

X determines the vegetable that will appear. 0=Onion, 1=Potato, 2=No vegetable. 2 may cause a massive slowdown, as well as glitching the background when a hair is plucked.

0x106 0
Seen at the end of ever pattern. Seem to do nothing, but seeing how it is used afterward, might have checked for something and set the condvar accordingly.

0x107 X, 0x107<1> X
0x107 Makes the "Don't Peek!" sign appear, 0x107<1> makes it disappear.

X determines the type of sign used. 0=Full sign, 1=Right side, 2=Left side.

0x108
Enables or disable changing the vegetable. 0=Disables it, 1=Enables it.

0x56
Makes the "Don't Peek!" sign on both sides. Is a leftover from Remix 8 GBA.

0x57
Makes the "Don't Peek!" sign on the left side. Is unused.

0x58
Makes the "Don't Peek!" sign on the right side. Is unused.

0x59
Launches Rhythm Tweezers's practice.

0x5A
Launches Rhythm Tweezers 2's practice.

0x5B
Launches Rhythm Tweezers's real game.

0x5C
Launches Rhythm Tweezers 2's real game.

0x5D
Launches Rhythm Tweezers's real game, but as if the practice was skipped.

0x5E
Launches Rhythm Tweezers 2's real game, but as if the practice was skipped.